Science

Sphero Indi Bots

Dive into the world of robotics and coding! This hands-on workshop introduces STEM through interactive play with Sphero Indi robots. Students learn the basics of coding and algorithms while developing curiosity, problem-solving skills and appreciation for the role of technology.

Students programming Sphero Indi robots in a Spark2 STEM workshop

Duration

40–50 mins

Class Size

Up to 32

Suitable For

KS1–KS2

What's Included

Hands-on Kit

Bots with brains — coding made fun

Sphero Indi Bots brings coding and computational thinking to life through hands-on robotics. Students don't stare at screens — they physically code robots using colour tiles, design courses, and solve real engineering challenges.

KS1 students use colour-coded tiles to program their Indi robot's movements, building sequencing skills. KS2 students tackle more complex challenges — debugging code, designing obstacle courses, and competing in team robotics challenges. Every activity builds computational thinking.

Perfect for schools looking to bring computing curriculum requirements to life in an engaging, memorable way. No prior coding experience needed — we bring all the robots and equipment.

Hands-on Experience

Hands-on Experience

Each session includes live demonstrations, practical experiments, and hands-on challenges where students directly manipulate materials and test scientific ideas. No screens — just engaging, tactile learning that builds confidence and curiosity.

Expert Facilitator
Passionate science educator leading activities
Interactive Demonstrations
Live experiments that amaze and engage
Practical Activities
Hands-on experiments students do themselves
Curriculum Aligned
Mapped to National Curriculum KS1/KS2

What Students Do

1

Meet Your Robot

Students unbox and explore their Sphero Indi robot, learning how it 'reads' colour tiles to follow instructions.

All year groups
2

Colour Code Programming

Using colour tiles to create sequences of instructions — students program their robot to navigate a course.

All year groups
3

Obstacle Course Challenge

Teams design and build obstacle courses, then program their robot to navigate them — combining engineering with coding.

KS1+
4

Debugging Challenge

When the robot goes wrong, students must find and fix the bug in their code — building resilience and logical thinking.

KS2
5

Robot Maze Race

Competitive team challenge where groups race to program their robot through an increasingly complex maze.

KS2
6

Design & Code

Open-ended creative challenge where students design their own robot mission and write the code to complete it.

KS2

Learning Outcomes

Foundational coding knowledge

Students understand basic coding concepts and algorithmic thinking.

Problem-solving skills

Students enhance critical thinking through interactive challenges essential for programming and everyday life.

Creative exploration

Students experiment with coding in a playful, supportive environment that encourages innovation.

Teamwork and communication

Students collaborate to solve coding challenges, sharing ideas and building on each other's solutions.

"The children absolutely loved it. Even the ones who usually disengage from computing were fully immersed — there's something about having a physical robot that makes coding click. One Year 4 boy said 'This is the best lesson I've ever had!'"
Computing Lead
Primary School, Manchester

Pricing & Workshop Day

Half Day

Up to 4 sessions

£599
Up to 128 students · £4.68 per student
  • 45–50 min per session
  • Up to 32 students per session
  • EYFS–Year 6 adaptable
  • Hands-on kit & resources included
  • Dedicated facilitator

Sample full-day timetable

Sessions run 45–50 minutes. We're flexible — we'll work around your timetable.

9:00–9:50
Session 1
KS2 · 50 min
9:55–10:45
Session 2
KS2 · 50 min
10:45–11:00
Morning break
11:00–11:50
Session 3
KS2 · 50 min
11:55–12:45
Session 4
KS1/EYFS · 45 min
12:45–1:30
Lunch break
1:30–2:20
Session 5
KS2 · 50 min
2:25–2:55
Session 6
KS1/EYFS · 30 min
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