History

History of Toys

Take a captivating trip down memory lane with immersive VR. Students explore how toys have changed across the decades, from wooden blocks, spinning tops and rag dolls to games consoles and robot toys, and discover what stayed the same.

1,800+
Students per year
383,000+
Students reached
EYFS–Y6
All ages welcome
Children exploring historical toys in a Spark2 workshop

Duration

35–40 mins

Class Size

Up to 32

Suitable For

KS1–KS2

What's Included

VR + Resources

Step back in time to explore how toys shaped childhood

The History of Toys workshop uses virtual reality to show children the toys that earlier generations played with. Rather than just hearing about the past, they see old and new toys side by side in the headset — wooden blocks, spinning tops and rag dolls, then consoles, electronic pets and robots.

Every session is adapted to your year group. Reception and Year 1 explore toys through storytelling and tactile activities. Year 2 students investigate how materials have changed, comparing wooden toys to plastic ones. All activities build chronological understanding and awareness of technological evolution.

Book a full-day visit and choose a different VR topic for every year group — making it super specific to each class's curriculum and exceptional value for money.

Immersive VR Experience

Immersive VR Experience

Each session includes a Virtual Reality segment where students are transported back in time. Using class sets of VR headsets, children explore 360° recreations of historical environments — from walking through ancient temples to witnessing the Great Fire of London.

360° Environments
Fully immersive historical recreations
Shared Headset Experience
One headset between two, per screen time recommendations
Guided Experience
Facilitator-led narration throughout
Curriculum Aligned
Mapped to National Curriculum KS1/KS2

Six VR scenes, adapted by age

Every activity is designed to bring history to life. Your facilitator selects and adapts activities based on the year group.

1

Old Toys

Meet the toys children played with long ago, made from simple things like wood, cloth and metal. Students see wooden blocks, spinning tops and rag dolls, and find out how a spinning top was set going with a piece of string.

All year groups
2

Electronic Toys

See what happened when technology arrived. Video game consoles, electronic pets and robot toys meant that toys could beep, buzz and light up for the first time.

All year groups
3

Action Toys

Explore action figures, dolls and playsets, and how children use them to make up stories and adventures of their own.

All year groups
4

Then and Now

Compare toys that have lasted. Teddy bears, building blocks and dolls were popular 100 years ago and still are today — students spot what has changed and what has stayed the same.

All year groups
5

Toy Materials

Investigate what toys are made from. Wood, metal, plastic and fabric all feel different, and students think about why each one is chosen.

All year groups
6

Favourite Toys

Travel through the decades to find the toys children loved most, from teddy bears in the 1900s to video games today, building a simple timeline along the way.

All year groups

What students take away

Every session is designed around measurable outcomes that align with the National Curriculum and build historical thinking skills.

Chronological understanding

Students can sequence events and understand that history unfolds over time.

Material and technology evolution

Students recognise how technological advances have changed the toys we play with.

Social and cultural awareness

Students understand that toys reflect the society and time period in which they were made.

Curiosity about the past

Students develop a genuine interest in history and how people lived in different times.

Simple, transparent pricing

We bring everything — facilitator, VR headsets and all resources. You just tell us the date and year groups. No hidden costs, no extras.

Half Day

Up to 4 sessions
£599
Up to 4 workshops · £4.68 per pupil
  • 40 min (Y3–6) · 35 min (Y1–2 & EYFS)
  • Up to 32 pupils per session
  • EYFS–Year 6 adaptable
  • VR & all resources included
  • Dedicated facilitator

Sample full-day timetable

Here’s how a typical full-day VR history workshop fits around your school day. KS2 sessions run 40 minutes; KS1 & EYFS sessions run 35 minutes. We’re flexible — we’ll work around your timetable.

9:00–9:40
Session 1
Y3 · 40 min
9:45–10:25
Session 2
Y4 · 40 min
10:25–10:40
Morning break
10:40–11:20
Session 3
Y5 · 40 min
11:25–12:05
Session 4
Y6 · 40 min
12:05–1:00
Lunch break
1:00–1:35
Session 5
Y1 · 35 min
1:40–2:15
Session 6
Y2 · 35 min

Mix and match your workshop day

Schools love booking a VR History day alongside our hands-on Future Skills workshops — giving students a full spectrum of immersive learning experiences in a single day or across the term.

View Future Skills Workshops →
📅 Ready to book?

Bring this workshop to your school

Pick your dates and we'll match you with the perfect presenter. Most schools book in under 2 minutes — full pricing, availability and presenter confirmed instantly.

Book This Workshop →
⭐ Trusted by 1,800+ UK primary schools · Rated 9.3/10

Have a question before you book?
Email us at hi@spark2.org — we reply within one working day.