Take a captivating trip down memory lane with immersive VR. Students explore how toys have changed across the decades, from wooden blocks, spinning tops and rag dolls to games consoles and robot toys, and discover what stayed the same.
The History of Toys workshop uses virtual reality to show children the toys that earlier generations played with. Rather than just hearing about the past, they see old and new toys side by side in the headset — wooden blocks, spinning tops and rag dolls, then consoles, electronic pets and robots.
Every session is adapted to your year group. Reception and Year 1 explore toys through storytelling and tactile activities. Year 2 students investigate how materials have changed, comparing wooden toys to plastic ones. All activities build chronological understanding and awareness of technological evolution.
Book a full-day visit and choose a different VR topic for every year group — making it super specific to each class's curriculum and exceptional value for money.
Each session includes a Virtual Reality segment where students are transported back in time. Using class sets of VR headsets, children explore 360° recreations of historical environments — from walking through ancient temples to witnessing the Great Fire of London.
Every activity is designed to bring history to life. Your facilitator selects and adapts activities based on the year group.
Meet the toys children played with long ago, made from simple things like wood, cloth and metal. Students see wooden blocks, spinning tops and rag dolls, and find out how a spinning top was set going with a piece of string.
All year groupsSee what happened when technology arrived. Video game consoles, electronic pets and robot toys meant that toys could beep, buzz and light up for the first time.
All year groupsExplore action figures, dolls and playsets, and how children use them to make up stories and adventures of their own.
All year groupsCompare toys that have lasted. Teddy bears, building blocks and dolls were popular 100 years ago and still are today — students spot what has changed and what has stayed the same.
All year groupsInvestigate what toys are made from. Wood, metal, plastic and fabric all feel different, and students think about why each one is chosen.
All year groupsTravel through the decades to find the toys children loved most, from teddy bears in the 1900s to video games today, building a simple timeline along the way.
All year groupsEvery session is designed around measurable outcomes that align with the National Curriculum and build historical thinking skills.
Students can sequence events and understand that history unfolds over time.
Students recognise how technological advances have changed the toys we play with.
Students understand that toys reflect the society and time period in which they were made.
Students develop a genuine interest in history and how people lived in different times.
We bring everything — facilitator, VR headsets and all resources. You just tell us the date and year groups. No hidden costs, no extras.
Here’s how a typical full-day VR history workshop fits around your school day. KS2 sessions run 40 minutes; KS1 & EYFS sessions run 35 minutes. We’re flexible — we’ll work around your timetable.
Schools love booking a VR History day alongside our hands-on Future Skills workshops — giving students a full spectrum of immersive learning experiences in a single day or across the term.
View Future Skills Workshops →