Set sail with history's greatest explorers and meet the people who changed the world. Join Christopher Columbus crossing the Atlantic, Captain Cook arriving in Australia, and discover Florence Nightingale and Mary Seacole's remarkable achievements.
The Explorers & Famous People workshop uses immersive VR to bring significant individuals to life. Students sail with explorers, experience care in wartime hospitals, and discover that history is made by real people with courage, determination, and vision.
Through VR experiences and hands-on activities, students understand how individual actions, ambitions, and compassion can change the world. They explore exploration, discovery, innovation, and humanitarian achievement across different time periods and contexts.
Book a full-day visit and choose a different VR topic for every year group — making it super specific to each class's curriculum and exceptional value for money.
Each session includes a Virtual Reality segment where students are transported back in time. Using class sets of VR headsets, children explore 360° recreations of historical environments — from walking through ancient temples to witnessing the Great Fire of London.
Every activity is designed to bring history to life. Your facilitator selects and adapts activities based on the year group.
Step on board one of the ships given to Christopher Columbus by King Ferdinand of Spain, investigating the length of the journey, conditions the sailors faced, and the goods discovered in The Americas.
All year groupsVisit the Endeavour and learn about James Cook’s three famous voyages, exploring how this British explorer, navigator, and captain charted his expeditions using mathematics and astronomy.
All year groupsExplore inside the Florence Nightingale Hospital, comparing what hospitals were like in the 1800s and discovering how her work in Crimea changed healthcare, identifying continuities and changes in medicine over time.
All year groupsVisit the hut erected in January 1911 as the base for Robert Falcon Scott’s Terra Nova expedition to the South Pole, now wonderfully restored by the Antarctic Heritage Trust.
All year groupsSet foot onto the ice sheets of Antarctica, disembarking from a scientific research vessel to explore the frozen wilderness, discovering penguins, leopard seals, and orcas adapted to survive in Earth’s coldest climate.
All year groupsEvery session is designed around measurable outcomes that align with the National Curriculum and build historical thinking skills.
Students know major explorers and figures who shaped history and understand their contributions.
Students understand exploration, discovery, and how the world came to be mapped and connected.
Students appreciate the courage, determination, and vision required to achieve extraordinary things.
Students understand how individual actions and discoveries shaped historical events and modern world.
We bring everything — facilitator, VR headsets, resources, activity kits. You just tell us the date and year groups. No hidden costs, no extras.
Here’s how a typical full-day VR history workshop fits around your school day. KS2 sessions run 40 minutes; KS1 & EYFS sessions run 35 minutes. We’re flexible — we’ll work around your timetable.
Schools love booking a VR History day alongside our hands-on Future Skills workshops — giving students a full spectrum of immersive learning experiences in a single day or across the term.
View Future Skills Workshops →