History

Ancient Egypt

Step into the awe-inspiring world of Ancient Egypt. Through interactive VR experiences, students explore iconic landmarks, meet historical figures, and gain a deeper understanding of one of history's most influential civilisations.

1,800+
Students per year
383,000+
Students reached
EYFS–Y6
All ages welcome
Students exploring Ancient Egypt through VR

Duration

35–40 mins

Class Size

Up to 32

Suitable For

KS1–KS2

What's Included

VR + Resources

Bring the wonders of Ancient Egypt to life

The Ancient Egypt workshop transports Year 3 and 4 students to the land of the pharaohs through immersive VR. Children walk inside the Great Pyramid, explore temples, and experience the grandeur of Ancient Egyptian civilisation. Rather than studying hieroglyphics on paper, students see them in their original context.

Students engage in hands-on mummification activities, decode and write hieroglyphics, explore the River Nile and its importance to agriculture, and role-play in the Pharaoh's court. They handle replica Egyptian artefacts, discovering what objects tell us about ancient beliefs, technology, and daily life.

Book a full-day visit and choose a different VR topic for every year group — making it super specific to each class's curriculum and exceptional value for money.

Immersive VR Experience

Immersive VR Experience

Each session includes a Virtual Reality segment where students are transported back in time. Using class sets of VR headsets, children explore 360° recreations of historical environments — from walking through ancient temples to witnessing the Great Fire of London.

360° Environments
Fully immersive historical recreations
Shared Headset Experience
One headset between two, per screen time recommendations
Guided Experience
Facilitator-led narration throughout
Curriculum Aligned
Mapped to National Curriculum KS1/KS2

Six hands-on activities, adapted by age

Every activity is designed to bring history to life. Your facilitator selects and adapts activities based on the year group.

1

Pyramid Exploration

Virtually explore the grandeur of Egypt’s pyramids, understanding their construction techniques and significance as symbols of Egyptian ingenuity and power.

All year groups
2

Sphinx Encounter

Engage with a 3D model of the Sphinx, zooming in to discover details and learn about its historical and cultural importance.

All year groups
3

Nile-side Lifestyle

Step into the daily lives of Ancient Egyptians, focusing on agriculture, trade, and how the Nile shaped their economy and community.

All year groups
4

Tomb of Ramesses VI Immersion

Virtually tour the ornate tomb of Pharaoh Ramesses VI, appreciating the artwork and gaining insights into burial practices and beliefs in the afterlife.

All year groups
5

Nefertiti’s Gaze

Explore the intricately crafted bust of Queen Nefertiti, understanding her influence and the exceptional artistry of Ancient Egyptian sculpture.

All year groups
6

Temple Exploration

Discover an Ancient Egyptian temple, examining its architectural beauty and religious significance, as well as the symbolism of Egyptian deities and rituals.

All year groups

What students take away

Every session is designed around measurable outcomes that align with the National Curriculum and build historical thinking skills.

Architectural marvel understanding

Students comprehend the engineering achievement of the pyramids and temples.

Cultural and religious exploration

Students understand Egyptian beliefs, practices, and how religion shaped their civilisation.

Daily life insight

Students can imagine the daily lives of different people in Egyptian society.

Hieroglyphic literacy

Students can recognise and write simple hieroglyphics, understanding this ancient writing system.

When students walked inside the pyramid in VR, there was complete silence. Then the questions came flooding — about how it was built, how people worked without modern tools, why pharaohs believed in the afterlife. The VR made Ancient Egypt feel real and present, not distant history.
History Teacher
Primary School, Manchester

Simple, transparent pricing

We bring everything — facilitator, VR headsets, resources, activity kits. You just tell us the date and year groups. No hidden costs, no extras.

Half Day

Up to 4 sessions
£599
Up to 128 students · £4.68 per student
  • 40 min (Y3–6) · 35 min (Y1–2 & EYFS)
  • Up to 32 students per session
  • EYFS–Year 6 adaptable
  • VR & all resources included
  • Dedicated facilitator

Sample full-day timetable

Here’s how a typical full-day VR history workshop fits around your school day. KS2 sessions run 40 minutes; KS1 & EYFS sessions run 35 minutes. We’re flexible — we’ll work around your timetable.

9:00–9:40
Session 1
Y3 · 40 min
9:45–10:25
Session 2
Y4 · 40 min
10:25–10:40
Morning break
10:40–11:20
Session 3
Y5 · 40 min
11:25–12:05
Session 4
Y6 · 40 min
12:05–1:00
Lunch break
1:00–1:35
Session 5
Y1 · 35 min
1:40–2:15
Session 6
Y2 · 35 min

Mix and match your workshop day

Schools love booking a VR History day alongside our hands-on Future Skills workshops — giving students a full spectrum of immersive learning experiences in a single day or across the term.

View Future Skills Workshops →
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Bring this workshop to your school

Pick your dates and we'll match you with the perfect presenter. Most schools book in under 2 minutes — full pricing, availability and presenter confirmed instantly.

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Have a question before you book?
Email us at hi@spark2.org — we reply within one working day.